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New posts in hlsl

HLSL Normal Mapping Matrix Multiplication

c++ directx hlsl pixel-shader

DirectX Shader Resource View in Shaders

DirectX 11 Pixel Shader What Is SV_POSITION?

Unity Shader - How to efficiently recolor specific coordinates?

c# unity3d shader hlsl cg

HLSL branch avoidance

HLSL: SV_Position, why/how from float3 to float4?

c++ directx hlsl

Error: Invalid vs_2_0 output semantic

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Unexpected sizes of arrays in a HLSL Constant Buffer

c++ directx direct3d hlsl

How to Invert Color of XAML PNG Images using C#?

c# wpf visual-studio xaml hlsl

Storing two float values in a single float variable

c# hlsl

Can Silverlight play videos with transparency?

DirectX 11 - Compute shader: Writing to an output resource

Efficient pixel shader sum of all pixels

c# wpf hlsl pixels pixel-shader

Outer Glow as HLSL shader

Pack four bytes in a float

hlsl packing

Bézier curves, Loop and Blinn style

c# graphics xna hlsl bezier

Shader's function parameters performance

opengl directx glsl shader hlsl

HLSL mul() variables clarification

c++ directx hlsl

Loading a precompiled HLSL shader into memory for use with CreatePixelShader

c++ direct3d hlsl