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New posts in hlsl
Can I generate a random number inside a pixel shader?
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pow(0, 2.2) gives 1 in a hlsl pixel shader?
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HLSL for loop with Shader Model 2.0: Error X3511 unable to unroll loop
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VS2010 - HLSL Intellisense?
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FXC : error X3501: 'main': entrypoint not found
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Glsl mod vs Hlsl fmod
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How do I calculate pixel shader depth to render a circle drawn on a point sprite as a sphere that will intersect with other objects?
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Why does HLSL have semantics?
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Normalizing from [0.5 - 1] to [0 - 1]
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When does the transition from clip space to screen coordinates happen?
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Do conditional statements slow down shaders?
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