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New posts in hlsl

Can I generate a random number inside a pixel shader?

pow(0, 2.2) gives 1 in a hlsl pixel shader?

math shader hlsl pixel-shader

Pixel Shader Effect Examples

wpf effects hlsl pixel-shader

What kind of blurs can be implemented in pixel shaders?

How to implement SLERP in GLSL/HLSL

Some simple XNA/HLSL questions

c# xna shader hlsl

HLSL for loop with Shader Model 2.0: Error X3511 unable to unroll loop

loops for-loop shader hlsl

How much performance do conditionals and unused samplers/textures add to SM2/3 pixel shaders?

VS2010 - HLSL Intellisense?

FXC : error X3501: 'main': entrypoint not found

Glsl mod vs Hlsl fmod

math opengl directx glsl hlsl

How do I calculate pixel shader depth to render a circle drawn on a point sprite as a sphere that will intersect with other objects?

math 3d directx shader hlsl

Why does HLSL have semantics?

glsl hlsl

Normalizing from [0.5 - 1] to [0 - 1]

c++ math hlsl normalize

When does the transition from clip space to screen coordinates happen?

opengl graphics rendering hlsl

Do conditional statements slow down shaders?

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