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New posts in glsl

Why is it legal to reverse the vector-matrix mult order in a shader?

math opengl graphics 3d glsl

Qt5 OpenGL GLSL version error

c++ macos qt opengl glsl

How is explicit multisampling different from regular multisampling in OpenGL

Advanced moiré a pattern reduction in HLSL / GLSL procedural textures shader - antialiasing

Ripple Effect with GLSL need clarification

opengl glsl effects

shader variables normalization duty

opengl glsl shader

How to write const array in GLSL ES

ios opengl-es glsl glsles

Gamma correction doesn't look properly corrected, is this linear?

c++ opengl glsl lighting gamma

Possible to determine number of bitwise transitions in an 8 bit integer?

integer glsl bit

glsl fragment shader how to get non-interpolated data from each vertex

opengl glsl

Failing to map a simple unsigned byte rgb texture to a quad:

What's the fourth dimension in a GLSL gl_Position?

Why does the 'f' suffix when defining floats sometimes cause GLSL compiler errors?

opengl glsl

How do you handle multiple textures in an OpenGL indexed buffer array for use with a data-shader?

OpenGL ES 2.0 texturing

iphone opengl-es glsl

What is the purpose of using glBindAttributeLocation in GLSL? [duplicate]

opengl glsl shader

OpenGL: debugging "Single-pass Wireframe Rendering"

opengl render glsl wireframe

GLSL preprocessor

opengl preprocessor glsl

GLSL per pixel point light shading

c++ opengl glsl shader

Light position coordinate in phong shading

c opengl glsl