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New posts in glsl
What exactly constitutes swizzling in OpenGL ES 2.0? (PowerVR SGX specifically.)
Sep 15, 2025
glsl
opengl-es-2.0
swizzling
powervr-sgx
What is a good algo for glsl lowp random number generation (for use in graphics)?
Sep 15, 2025
random
glsl
How to set up gl_Vertex in a Shader in OpenGL 4?
Sep 14, 2025
opengl
glsl
shader
fragment-shader
vertex-shader
OpenGL performance overhead from frequently swapping between two shaders
Sep 15, 2025
opengl
optimization
glsl
shader
How to get coordinate of fragment shaders? gl_FragCoord not working
Sep 14, 2025
java
opengl
glsl
shader
lwjgl
Can glsl be used instead of webgl?
Sep 13, 2025
javascript
3d
glsl
webgl
fragment-shader
OpenGL procedural texture antialiasing
Sep 14, 2025
opengl
glsl
shader
fragment-shader
pyopengl
Compute shader and workGroup
Sep 14, 2025
glsl
vulkan
GLSL shaders not working. No compile errors, and used glUseProgram
Sep 13, 2025
c++
opengl
glsl
OpenGL, diffuse shader
Sep 09, 2025
opengl
glsl
shader
Dynamic-length arrays as Shader Storage Buffer Objects
Sep 09, 2025
opengl
glsl
shader-storage-buffer
buffer-objects
What happens when an AppendStructuredBuffer overflows in a compute shader?
Sep 08, 2025
unity-game-engine
glsl
buffer-overflow
compute-shader
hsl
What happens to the depth buffer if I discard a fragment in a shader using early_fragment_tests?
Sep 08, 2025
opengl
graphics
glsl
shader
fragment-shader
Multiple Shaders in OpenGL
Sep 08, 2025
opengl
opengl-es
glsl
webgl
shader
Use sampler2D and samplerCube in one shader in WebGL
Sep 05, 2025
glsl
webgl
How to get the viewing angle relative to the normal in a GLSL fragment shader?
Sep 08, 2025
glsl
shader
light
openframeworks
WebGL2: How to render via shaders onto a TEXTURE_3D
Sep 07, 2025
three.js
glsl
webgl
webgl2
GLSL calculating normal on a sphere mesh in vertex shader using noise function by sampling is producing strange graphical errors
Sep 06, 2025
opengl
glsl
noise
vertex-shader
normals
Can I pack both floats and ints into the same array buffer?
Sep 04, 2025
opengl
glsl
OpenGL Phong lighting: specular highlight is wrong
Sep 05, 2025
opengl
glsl
shader
phong
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