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New posts in fragment-shader

WEBGL: INVALID_VALUE: vertexAttribPointer: index out of range, INVALID_VALUE: enableVertexAttribArray: index out of range

Which output variables from the vertex shader will be interpolated?

In OpenGL, is there a way to blend based on a separate channel's value in the shader?

Error 1282 if I attach a fragment shader to the program

Using functions from the c# script inside the shader

Blurring the depth buffer in OpenGL - how to access mipmap levels in a fragment shader?

Colors output from WebGL fragment shader differ significantly across platforms

Can't get OpenGL code to work properly

Is there any way to use results of a previous rendering inside a fragment shader?

Setting OpenGL fragment shader to reduce only the RGB values of the vec4 color points by the diffuse, not the alpha

Cannot pass in uniform color in fragment shader opengl

opengl fragment-shader

Fragment-shader blur ... how does this work?

fragment-shader

Color interpolation in GLSL fragment shader?

opengl glsl fragment-shader

Why only set the precision if GL_ES is defined?

Do I need output gamma correction in a fragment shader?