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New posts in fragment-shader

Why only set the precision if GL_ES is defined?

Do I need output gamma correction in a fragment shader?

Can you apply a shader to DOM elements?

how to do customized stencil test in fragment shader

Replacement for textureCube in GLSL 150+?

Is there a way to calculate dFdx(dFdx()) of something within a fragment shader?

Signed Distance Function - 3D Plane

Number of fragment shader outputs

How to set up gl_Vertex in a Shader in OpenGL 4?

Can glsl be used instead of webgl?

OpenGL procedural texture antialiasing

What happens to the depth buffer if I discard a fragment in a shader using early_fragment_tests?

Dynamically compiling and running shaders from file in XNA

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Metal shader in SceneKit to outline an object

In OpenGL Fragment Shader, what's the difference between gl_FragColor.a = 0 and discard?

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How to create Depth Fade effect in OpenGL?

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Fragment Diffuse value changing with camera location/rotation

Threejs normal values in shader are set to 0

How to prevent interpolation of vertex colors in THREE.js shader?