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New posts in hlsl

How can I encode four unsigned bytes (0-255) to a float and back again using HLSL?

Loading and using an HLSL shader?

c++ c direct3d hlsl

Pixel Shader Effect in WPF

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HLSL 5.0 float1x3 vs float3x1 constant buffer packing rule

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Texture2D Array as Render Target in HLSL Pixel Shader

HLSL DirectX9: Is there a getTime() function or similar?

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Understanding the "sampler array index must be a literal expression" error in ComputeShaders

DirectX 11 Compiling individual HLSL files (without effects)

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How to compile hlsl shaders multiple times in visual studio?

Expose float2/vector2 property from shader to Unity material inspector

Bind Texture2D and TextureCube

How to do smooth Alpha chanel keying with Silverlight 3 Pixel Shaders?

Why is this Transpose() required in my WorldViewProj matrix?

hlsl CG compute shader Race Condition