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New posts in hlsl
Advanced moiré a pattern reduction in HLSL / GLSL procedural textures shader - antialiasing
Mar 24, 2023
opengl
glsl
gpu
hlsl
antialiasing
Why "Warning X4000: use of potentially uninitialized variable" shows for more than one usage of common method?
Mar 07, 2023
c++
directx-11
hlsl
pixel-shader
Dot product vs Direct vector components sum performance in shaders
Mar 06, 2023
performance
shader
hlsl
cg
HLSL : multi pass shader?
Feb 27, 2023
shader
blur
hlsl
How to enable Hardware Percentage Closer Filtering?
Feb 18, 2023
c++
directx
hlsl
directx-11
how to convert float to int preserving bit value
Dec 29, 2022
c++
hlsl
bit
Two constant buffers with same elements
Dec 23, 2022
c++
hlsl
directx-11
vertex-shader
DirectX11 set shader constants
Dec 19, 2022
constants
hlsl
directx-11
Vertex shader world transform, why do we use 4 dimensional vectors?
Dec 08, 2022
math
vector
directx
hlsl
Multiple Render Targets not saving data
Nov 13, 2022
directx
rendering
hlsl
slimdx
render-to-texture
2D Tile Lighting
Nov 16, 2022
c#
xna
2d
hlsl
lighting
What does the printf function in HLSL do?
Nov 11, 2022
c++
shader
hlsl
Pixel shader to project a texture to an arbitary quadrilateral
Nov 06, 2022
wpf
directx
hlsl
pixel-shader
DirectX Clip space texture coordinates
Nov 06, 2022
c++
directx
textures
hlsl
Debugging HLSL for Windows 8 application
Nov 06, 2022
directx
hlsl
debugging
sharpdx
How to force GLSL branching?
Oct 20, 2021
opengl
opengl-es
glsl
hlsl
glsles
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