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New posts in hlsl

DXR: How to identify the geometry instance of the bottom level AS inside the closest hit shader

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hlsl matrix multiplication

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Direct3D 11 - HLSL - Get vertex-index ID

how do you enable compatibility mode in HLSL?

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How to find the distance between a point and a parabola in code

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Whats the logic behind creating a normal map from a texture?

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D3D : hardware mip linear blending is different from shader linear blending

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loading from RWTexture2D<float4> in a compute shader

fullscreen quad in pixel shader has screen coordinates?

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HLSL Get number of threadGroups and numthreads in code

WPF custom effect animation programmatically

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How to make Unity glass shader only refract objects behind it?

Is there a good HLSL to SPIR-V compiler?

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Are there major differences between shader languages?

What happens when I have a uint32 (R32) texture and I sample/fetch from it in a shader?