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New posts in hlsl

How to find the distance between a point and a parabola in code

c# c++ math hlsl calculus

Whats the logic behind creating a normal map from a texture?

c# xna textures hlsl

D3D : hardware mip linear blending is different from shader linear blending

c++ gpu hlsl direct3d

loading from RWTexture2D<float4> in a compute shader

fullscreen quad in pixel shader has screen coordinates?

directx hlsl

HLSL Get number of threadGroups and numthreads in code

WPF custom effect animation programmatically

c# wpf animation shader hlsl

How to make Unity glass shader only refract objects behind it?

Is there a good HLSL to SPIR-V compiler?

vulkan hlsl spir-v

Are there major differences between shader languages?

What happens when I have a uint32 (R32) texture and I sample/fetch from it in a shader?

How can I encode four unsigned bytes (0-255) to a float and back again using HLSL?

Loading and using an HLSL shader?

c++ c direct3d hlsl

Pixel Shader Effect in WPF

c# wpf graphics shader hlsl

HLSL 5.0 float1x3 vs float3x1 constant buffer packing rule

directx directx-11 hlsl

Texture2D Array as Render Target in HLSL Pixel Shader