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New posts in hlsl

How to make Outer Glow Effect using HLSL?

wpf hlsl

HLSL float array packing in constant buffer?

CreateComputeShader returns E_INVALIDARG when using doubles

Force field shader unwrap texture not working

unity3d glsl hlsl

How to achieve smooth tangent space normals?

c++ math 3d directx hlsl

Octree raycasting/raytracing - best ray/leaf intersection without recursion

xna hlsl raycasting octree

Can you look sample a texture in a vertex shader?

hlsl direct3d11

Calculating world space coordinates in the pixel shader

Sort algorithm with fewest number of operations

What is the difference between .hlsl and .hlsli?

shader hlsl

Deferred Shading DirectX demos?

c++ graphics directx shader hlsl

HLSL Pixel Shader - global variables?

variables colors hlsl

How do constant shaders need to be padded in order to avoid a E_INVALIDARG?

How can I compile asm shader to fxo file?

How to use Texture2DArray in HLSL DirectX11 C++

c++ directx shader hlsl

Format of compiled directx9 shader files?

directx file-format hlsl d3dx

Optimization of HLSL shader

How to use shader constant-buffers?

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