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New posts in directx-11

DirectX 11 What Is A Shader Resource View

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How to give an option to select graphics adapter in a DirectX 11 application?

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Where to set the entrypoint of Shader files (error X3501)?

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DirectX 11 optimization with "waitable object"

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D3D11_USAGE_STAGING, what kind of GPU/CPU memory is used?

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DirectX 11 Debug Layer Capture Error Strings

DirectX 11 mipmaps

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Why pixel shader returns float4 when the back buffer format is DXGI_FORMAT_B8G8R8A8_UNORM?

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Can one Constant Buffer be used for many Objects?

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Rendering squares via DirectX 11

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how can I update dynamic vertex buffer fastly?

Get Direct3D device from Direct2D render target

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What factors determine DXGI_FORMAT?

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DirectX D3D11CreateDeviceAndSwapChain returning E_INVALIDARG

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Windows Media Foundation using IMFTransform to decode mp4 movie frames to 2D textures

Why "Warning X4000: use of potentially uninitialized variable" shows for more than one usage of common method?

How to enable Hardware Percentage Closer Filtering?

c++ directx hlsl directx-11

Error LNK2019: unresolved external symbol _wWinMain@16 referenced in function ___tmainCRTStartup

How to check if a true hardware video adapter is used