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New posts in directx-11

Is there any performance difference between Buffer, StructuredBuffer and ByteAddressBuffer (also their RW variants)?

How to write the header file if I want to compile HLSL at build time to header files,

c++ c hlsl directx-11

Texture streaming in DirectX11, Immutable vs Dynamic

directx directx-11

DirectX11 and packetoffset

I am trying to set a chess board texture for a square

DirectX 11 compute shader for ray/mesh intersect

Sharing ID3D11Buffer and ID3D12Resource

Warnings using VS2012 and DirectX (june 2010)

DirectX11 ClearRenderTargetViewback with transparent buffer?

c++ windows directx directx-11

DirectX11: Read stencil bit from compute shader

How to use vertex, normal and texture indices together?

c++ directx hlsl directx-11

DirectX::XMMATRIX error C2719: __declspec(align('16')) won't be aligned

Equivalent of D3DX11CreateShaderResourceViewFromFile in Windows 8 SDK?

windows-8 directx-11

How to use UpdateSubresource to update the texture in Direct3d

c++ directx-11

Driver error when using multiple shaders

c++ shader directx-11