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New posts in directx-11
Windows Media Foundation using IMFTransform to decode mp4 movie frames to 2D textures
Mar 15, 2023
video
windows-7
mp4
directx-11
ms-media-foundation
Why "Warning X4000: use of potentially uninitialized variable" shows for more than one usage of common method?
Mar 07, 2023
c++
directx-11
hlsl
pixel-shader
How to enable Hardware Percentage Closer Filtering?
Feb 18, 2023
c++
directx
hlsl
directx-11
Are there DirectX guidelines for binding and unbinding resources between draw calls?
Feb 16, 2023
directx-11
vertex-shader
pixel-shader
compute-shader
DirectX11 wireframe z-fighting help (or why D3D11_RASTERIZER_DESC.DepthBias is an INT?)
Dec 27, 2022
directx
directx-11
wireframe
c++ Directx11 capture screen and save to file
Dec 27, 2022
c++
save
screenshot
directx-11
texture2d
JavaFX EXCEPTION_ACCESS_VIOLATION
Dec 28, 2022
java
javafx
jvm
access-violation
directx-11
How to determine the system DirectX is 11 or 11.1?
Dec 26, 2022
directx
directx-11
Two constant buffers with same elements
Dec 23, 2022
c++
hlsl
directx-11
vertex-shader
DirectX11 set shader constants
Dec 19, 2022
constants
hlsl
directx-11
Access floats of XMMatrix - () operator not working
Dec 14, 2022
c++
matrix
directx
directx-11
modern-ui
Media Foundation EVR and DirectX 11
Nov 10, 2022
directx-11
ms-media-foundation
Mapping dynamic texture causing "Already Mapped Error"
Nov 07, 2022
c++
directx
texture2d
directx-11
Understanding DirectX11 and Directx11.1 sample msdn code
Nov 02, 2022
c++
directx-11
Using Media Foundation to encode Direct X surfaces
Oct 31, 2022
c++
directx-11
ms-media-foundation
dxgi
Implement API to wait for d3d10 commands to finish
Nov 01, 2022
graphics
directx
directx-11
direct3d
directx-10
HLSL float array packing in constant buffer?
Oct 24, 2022
directx
hlsl
directx-11
vertex-shader
Resetting window after using DirectX 11
Oct 23, 2022
directx-11
dxgi
c++ DirectX 11 source code samples/examples? [closed]
Oct 23, 2022
c++
directx-11
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