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New posts in directx-11

Can not find a proper shadow mapping depth bias?

c++ directx shadow directx-11

DirectX 11 frontface direction

c++ directx directx-11 culling

DX11 convert pixel format BGRA to RGBA

directx-11

DirectX11 Desktop duplication not working with NVIDIA

c++ directx-11

WPF and DirectX 11 via D3DImage

c++ wpf directx directx-11

XMMATRIX operator() working with xnamath.h but not with DirectXMath.h

Avoiding DirectXMath XMStore/load

DirectX - How does the VertexBuffer work?

c++ windows directx directx-11

WinRT C++ ComPtr GetAddressOf vs &

DirectX 11 - How to create a very simple 2D texture

c++ directx-11 texture2d

Directx 11 Memory Management

c++ memory directx-11

DirectX 11 Swap Chain with 7 back buffers

how to check the content of the depth/stencil buffer

directx-11

C# Quickest Way to Get Average Colors of Screen

Direct3D 11.1's target-independent rasterization (TIR) equivalent in OpenGL (including extensions)

DirectX11: Pass data from ComputeShader to VertexShader?

Using Multiple Vertex Buffers In DX10/DX11

Unbinding shader resources

directx directx-11