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New posts in directx-11
Can not find a proper shadow mapping depth bias?
Oct 06, 2022
c++
directx
shadow
directx-11
DirectX 11 frontface direction
Oct 05, 2022
c++
directx
directx-11
culling
DX11 convert pixel format BGRA to RGBA
Mar 08, 2018
directx-11
DirectX11 Desktop duplication not working with NVIDIA
Dec 14, 2021
c++
directx-11
WPF and DirectX 11 via D3DImage
Nov 10, 2021
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wpf
directx
directx-11
XMMATRIX operator() working with xnamath.h but not with DirectXMath.h
May 02, 2022
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directx
directx-11
Avoiding DirectXMath XMStore/load
Jun 01, 2015
c++
directx
directx-11
directxmath
DirectX - How does the VertexBuffer work?
Jun 23, 2019
c++
windows
directx
directx-11
WinRT C++ ComPtr GetAddressOf vs &
Nov 15, 2018
c++
windows-runtime
directx-11
DirectX 11 - How to create a very simple 2D texture
May 07, 2021
c++
directx-11
texture2d
Directx 11 Memory Management
Oct 20, 2022
c++
memory
directx-11
DirectX 11 Swap Chain with 7 back buffers
Apr 05, 2022
performance
windows-8
directx
directx-11
dxva
how to check the content of the depth/stencil buffer
Sep 08, 2019
directx-11
C# Quickest Way to Get Average Colors of Screen
Aug 12, 2019
c#
directx
screen-scraping
gdi+
directx-11
Direct3D 11.1's target-independent rasterization (TIR) equivalent in OpenGL (including extensions)
Nov 27, 2021
opengl
nvidia
directx-11
direct2d
ati
DirectX11: Pass data from ComputeShader to VertexShader?
Apr 14, 2019
directx
slimdx
directx-11
vertex-shader
compute-shader
Using Multiple Vertex Buffers In DX10/DX11
Dec 05, 2020
directx
game-engine
directx-11
Unbinding shader resources
Sep 26, 2021
directx
directx-11
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