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New posts in directx-11
DirectX 11 Render To Texture
Sep 16, 2022
c++
directx
game-engine
directx-11
directx-10
DirectX11 Engine in C++ and Interface in C#
Nov 04, 2021
c#
c++
.net
winforms
directx-11
How to share a struct between C++/DirectX and HLSL?
Aug 18, 2021
c++
visual-c++
directx
directx-11
hlsl
DirectCompute optimal numthreads setup
Apr 19, 2022
directx
direct3d
directx-11
compute-shader
directcompute
SharpDX - System.Drawing interoperability
Mar 02, 2020
c#
.net
directx-11
sharpdx
OpenGL state redundancy elimination Tree, render state priorities
Jul 20, 2021
opengl
opengl-es
rendering
directx-11
batching
DirectX11 Swapchain and window losing fullscreen status
Oct 27, 2021
directx-11
sharpdx
dxgi
How do you use CheckMultisampleQualityLevels and enable multisampling
Jun 15, 2022
c++
directx
antialiasing
directx-11
multisampling
How to create bitmap from Surface (SharpDX)
Feb 02, 2022
directx-11
sharpdx
What can cause D3D11CreateDevice() to fail with E_FAIL?
Mar 16, 2022
c++
directx
directx-11
Windows 8 SDK renamed all headers and I don't know what to include now?
Jun 28, 2022
sdk
windows-8
winapi
directx-11
using a custom deleter for std::shared_ptr on a direct3d11 object
Jun 03, 2022
c++
c++11
directx-11
Greenish image with BGRA to YUV444 conversion using DirectX11 pixel shader
May 26, 2021
directx-11
hlsl
yuv
rgba
pixel-shader
Rendering to a full 3D Render Target in one pass
May 28, 2022
directx-11
hlsl
rendertarget
3d-texture
DirectX11 2 window rendering
Feb 16, 2022
c++
directx-11
D3D11: How to draw a simple pixel aligned line?
Feb 07, 2022
c++
directx-11
DirectX 11 Pixel Shader What Is SV_POSITION?
Sep 26, 2022
directx-11
hlsl
vertex-shader
pixel-shader
Early Z-test / depth-test in DirectX 11
Jun 16, 2018
optimization
directx
directx-11
depth-buffer
depth-testing
Directx 11, send multiple textures to shader
Apr 29, 2022
c++
shader
textures
directx-11
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