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New posts in directx
Direct3D11 DEBUG MODE crashes on final COM Release when SampleDesc.Count > 1
Sep 27, 2026
c++
directx
direct3d
directx-11
direct3d11
Windows uses Point sampling when stretching from a DirectX BackBuffer to the WIndow
Sep 23, 2026
c++
directx
directx-9
How to find the peak 3D coordinate inside a list of 3D coordinates using LINQ?
Sep 23, 2026
c#
linq
3d
directx
Take screenshot of any external application using C#
Sep 21, 2026
c#
opengl
windows-xp
directx
screenshot
Why is non-uniform dynamic indexing of descriptors/uniforms so hard to do?
Sep 21, 2026
graphics
shader
directx
vulkan
webgpu
Determining which swap chain formats are supported
Sep 20, 2026
directx
directx-11
direct3d
direct3d11
dxgi
C# Combine GDI+ and OpenGL/DirectX
Sep 18, 2026
c#
winforms
opengl
directx
gdi+
Difference between angled brackets and parentheses in HLSL texture samplers
Sep 16, 2026
directx
direct3d
hlsl
How to make primitives correctly overlay sprites in DirectX (2D)
Sep 17, 2026
c#
graphics
directx
slimdx
DXGI monitors enumeration does not give full size for Dell P2715Q monitor
Sep 16, 2026
c++
windows
graphics
directx
dxgi
Developing a GUI specific to games [closed]
Sep 13, 2026
c++
oop
user-interface
directx
D3D11 : Rotating Multiple Triangles
Sep 13, 2026
c++
directx
directx-11
C++ What version of directx? [duplicate]
Sep 13, 2026
c++
c
directx
version
DirectX11 ReportLiveObjects Instantiation
Sep 11, 2026
c++
debugging
directx
layer
directx-11
HLSL error X3086: DX9-style 'compile' syntax is deprecated in strict mode
Sep 09, 2026
directx
shader
hlsl
directx-11
Understanding the behavior of IDirect3DDevice9::Present when it blocks for vsync
Sep 08, 2026
windows
graphics
3d
directx
doublebuffered
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