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New posts in directx
Why clipping should be done in CCS, not NDCS
Aug 19, 2026
opengl
graphics
directx
coordinate-systems
clipping
Custom output resolution DuplicateOutput DXGI
Aug 18, 2026
c++
directx
screenshot
screen-capture
dxgi
How to correctly share a texture from DX12 to OpenGL?
Aug 16, 2026
c++
opengl
directx
interop
glfw
Direct3D 11 CreatePixelShader (E_INVLIDARGS)
Aug 17, 2026
c++
directx
shader
hlsl
directx-11
Differences between Microsoft and Nvidia examples of DirectX12 CPU/GPU synchronization
Aug 15, 2026
c++
graphics
directx
directx-12
HLSL error X4507: maximum constant register index exceeded
Aug 13, 2026
directx
direct3d
hlsl
vertex-shader
How can I fill a 3D mesh created with D3DXCreateText?
Aug 11, 2026
directx
direct3d
In directx, if reuse a slot does gpu keep previous resource in its memory? Also can original processor resources be safely altered?
Aug 12, 2026
graphics
directx
gpu
directx-11
How does multitexturing work in DX11?
Aug 11, 2026
directx
textures
directx-11
Apply pixel shader to video with DirectX
Aug 10, 2026
c#
c++
video
directx
shader
RAWINPUT - How to get Mouse Wheel data
Aug 10, 2026
c++
winapi
directx
raw-input
Rendering depth in HLSL
Aug 07, 2026
directx
shader
hlsl
difference SAFE_RELEASE(), SAFE_DELETE()
Aug 07, 2026
c++
c
directx
General confusion about .fx files and shaders use in DirectX9 in C++ - how exactly do you make the connection with the app?
Aug 04, 2026
directx
effects
hlsl
Draw Point or filled in circle
Aug 05, 2026
c++
directx
directx-9
What is RHW in DirectX Vertex
Aug 03, 2026
c++
directx
vertex
How to record mic and speakers in one buffer and/or sound file
Aug 03, 2026
delphi
directx
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