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New posts in direct3d11

CreateComputeShader returns E_INVALIDARG when using doubles

Can you look sample a texture in a vertex shader?

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How can I improve performance of Direct3D when I'm writing to a single vertex buffer thousands of times per frame?

What is the best way to get distance between 2 points with DirectXMath

Visual Studio Graphics Debugger omits working pixel shader

Why does Direct3D 11 make a distinction between SRVs and UAVs?

How can I draw a transparent 3D object with the SharpDX Toolkit?

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Changing a single state setting in D3D11

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What does a pixel shader actually do?

pixel-shader direct3d11

read pixel data from render target in d3d11

Fullscreen mode on monitor A in dual-monitor setup breaks when moving windows from monitor B onto it

DirectX 11: simultaneous use of multiple adaptors

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d3dx11.lib not found?

New to Direct3D programming: 11 vs 12