Its says: Invalid vs_2_0
output semantic SV_Target
.
So for some reason Visual Studio 2017 is compiling my pixel shader as if it is a vertex shader. But in the properties panel I specified it to be a ps_5_0. Is there something I'm missing that should be specified?
Vertex shader:-
cbuffer ConstantBuffer : register(b0)
{
matrix World;
matrix View;
matrix Projection;
}
struct Input {
float3 Pos : POSITION;
float4 Color: COLOR;
};
struct VS_OUTPUT
{
float4 Pos : SV_POSITION;
float4 Color : COLOR0;
};
VS_OUTPUT main(Input input)
{
VS_OUTPUT output = (VS_OUTPUT)0;
output.Pos = mul(input.Pos, World);
output.Pos = mul(output.Pos, View);
output.Pos = mul(output.Pos, Projection);
output.Color = input.Color;
return output;
}
Pixel shader:-
struct VS_OUTPUT
{
float4 Pos : SV_POSITION;
float4 Color : COLOR0;
};
float4 main(VS_OUTPUT input) : SV_Target
{
return input.Color;
}
And here are my settings for the pixel shader. I hope someone can help me.
Open the Property page for the .hlsl file, and in HLSL Compiler/General/Shader Type select Pixel Shader.
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