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New posts in shader

Depth of Field: combining a point shader with a blur shader (Processing 3)

Three js - Cloning a shader and changing uniform values

Colorize sprites from grayscale to color

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How to perform bit shift without ("<<" || ">>") operator efficiently?

Enabling an extension on a Three.js shader

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HLSL for loop with Shader Model 2.0: Error X3511 unable to unroll loop

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Are GPU shaders Turing complete

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Implementing Fur with Shells technique in Unity

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(rendering particles) Should I learn shader or OpenCL?

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Using QPainter over OpenGL in QGLWidget when using shaders

GLSL - Does a dot product really only cost one cycle?

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Unity, modify standard shader to randomly flip texture?

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Per-Vertex Normals from perlin noise?

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openGL GLSL Shader: Draw a Circle on a flat polygon

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how to set a boolean property in unity3d CGprogram shader?

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Fragment shaders: output variables

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How much performance do conditionals and unused samplers/textures add to SM2/3 pixel shaders?

Dashed line in OpenGL3?

Compute sum of array values in parallel with metal swift

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