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New posts in metal

In Metal what are the correct blendFactors for classic Porter-Duff "over" compositing?

How to use the options of MTKTextureLoader newTextureWithContentsOfURL?

iOS TrueDepth frame to point cloud

How to move PyTorch model to GPU on Apple M1 chips?

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Explicitly Release Metal Texture

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CoreML / MLModelConfig preferredMetalDevice - understanding device placement heuristics

Metal-generated mesh in SceneKit

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Metal: No matching function for call to 'threadgroup_barrier' in the kernel or Use of undeclared identifier 'mem_threadgroup'

objective-c c opencl gpgpu metal

iOS Metal: How to Capture GPU Frame properly?

How to correctly handle HDR10 in custom Metal Core Image Kernel?

Porting OpenGL app to Metal API

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Force SCNView to use OpenGL

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Find the Bounding Box of Submesh in iOS

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Global variable in Metal Shading Language

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How many frames deep is a modern graphics pipeline?