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New posts in metal

Metal texture read() vs sample() performance

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Rendering text on GPU metal vs CPU core graphics

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How to pass dynamic sized super large array to Metal Argument buffers?

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When is an MTLFence or MTLEvent required for synchronization between command encoders?

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Convert screen coordinates to Metal's Normalized Device Coordinates

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Endless scrolling over a 3d map

ios swift metal

Format of Metal compiled metallib shader file?

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Converting cv::Mat to MTLTexture

Loading data into a 3D texture in Metal

ios textures metal

SCNTechnique on ARSCNView does not affect CameraFeed (Scene Background) on iOS 13

Fragment function seems properly written but Metal complains

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Does JavaFX use the new Metal-based rendering for Java on macOS?

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Metal Texture is darker than original image

App crashes due to high memory utilization when reading video file with AVAssetReader

Metal lineStrip: how to draw thicker lines?

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Does semaphore use in triple buffering example block the main thread?

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How to add a CIFilter to MTLTexture Using ARMatteGenerator?

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Perspective correct texture mapping in iOS Metal

Metal rendering odd darker textures even with [MTKTextureLoader.Option.SRGB : false]?

How do I convert an OpenGL GLKView to a MTLKit Metal based View?

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