The Xcode->GPU Capture frame->GPU shader profiler can't work, I run the Capture frame, and open the Metal compute shader source code by GPU shader profiler. But I can't see the shader code performance profile like thatGPU shader profiler
Set your project's "iOS Deployment Target" to a higher version. I had this issue and in my case it was set to 9.x. When I set it to 11.4 I could see the percentage on source lines.
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