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New posts in shader
Creating blur filter with a shader - access adjacent pixels from fragment shader?
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Using OpenGL Toon Shader in GLSL
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What kind of blurs can be implemented in pixel shaders?
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How do you update a uniform In Three.js?
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How to add .fsh/.vsh shader files to Xcode so they are added to Copy Bundle Resources phase automatically?
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Manually Compile Metal Shaders
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How to define an array of floats in Shader properties?
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Metal Shader with SceneKit SCNProgram
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GLSL-ES Random grainy noise with FP16 limit
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How can I use a Shader in XNA to color single pixels?
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Using shader to move texel to its center
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Pixel Shader model > 2.0 in FireMonkey
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iOS Metal compute pipeline slower than CPU implementation for search task
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WebGL: passing uniform arrays to shader
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Since glPushAttrib/glPopAttrib are deprecated, what is the new way to save attributes like GL_DEPTH_FUNC?
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How to get full list of Unity shader properties
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Some simple XNA/HLSL questions
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What is the actual number of vertex uniform components for GLSL shader on ATI graphics card?
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libGDX shader coordinate and camera position
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