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New posts in pixel-shader

HLSL Normal Mapping Matrix Multiplication

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DirectX 11 Pixel Shader What Is SV_POSITION?

Passing several textures to shader in LibGDX

Fast approximate algorithm for RGB/LAB conversion?

Efficient pixel shader sum of all pixels

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What does a pixel shader actually do?

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Should using a singleton PixelShader be a best practice?

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Can I generate a random number inside a pixel shader?

pow(0, 2.2) gives 1 in a hlsl pixel shader?

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Color conversion from DXGI_FORMAT_B8G8R8A8_UNORM to NV12 in GPU using DirectX11 pixel shaders

Pixel Shader Effect Examples

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What kind of blurs can be implemented in pixel shaders?

Handling alpha channel in WPF pixel shader effect

Pixel Shader model > 2.0 in FireMonkey

Floyd–Steinberg dithering alternatives for pixel shader

Rendering to multiple textures with one pass in directx 11

How much performance do conditionals and unused samplers/textures add to SM2/3 pixel shaders?

Combining multiple pixel shaders efficiently

WebGL/GLSL - How does a ShaderToy work?