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New posts in shader

Should I avoid creating multiple variables when programming a shader?

glsl shader hlsl glsles

Do WebGL and OpenGL use the same shading language?

opengl webgl shader

OpenGL - vertex normals in OBJ

Artifacts from fragment shading in OpenGL

OpenGL ES best practices for conditionals

ios opengl-es-2.0 shader

When do I have to multiply two colors together when do I have to add them?

opengl shader lighting

Using lights in three.js shader

three.js shader

Difference between dFdxFine and dFdxCoarse

opengl glsl shader opengl-4

Why are there two brackets [ in the c++ vertex functions?

c++ shader metal metalkit

GLSL with fragment shader renders only black GL_POINTS

opengl shader glsl

3D Graphics Batching

c++ opengl 3d directx shader

The right model for shading in Ray tracing

graphics shader raytracing

Calculate clipspace.w from clipspace.xyz and (inv) projection matrix

opengl glsl shader direct3d

Using ShaderProgram in libgdx to create an overlay for in-game menu

shader libgdx

is it possible to read data from vertex shader?

Fragment Shader - Average Luminosity

How fragment shader determines the number of fragments from vertex shader output?

How to compile hlsl shader file in Visual Studio C# project

c# shader hlsl sharpdx

Adding bloom (glow) effect to shader (Unity game engine)

OpenGL: Add vertices with vertex shader

opengl shader vertex