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New posts in raytracing

How to best store lines in a kd-tree

Detect and Remove Hidden Surfaces of a Mesh

Computing shading through a transparent surface

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Traversal of Bounding Volume Hierachy in Shaders

Are there simple, free, C++ ray tracing libraries out there?

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Fast pixel drawing in WPF

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GLSL cube signed distance field implementation explanation?

Is Möller-Trumbore ray intersection the fastest?

How to blend colors

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Ray tracing texture implementation for spheres

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Why does raytracer render spheres as ovals?

What are my options for simple video formats?

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GLSL refract function explanation available?

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How to set up quadratic equation for a ray/sphere intersection?

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Raytracing in OpenGL via compute shader

Java raytracing float vs double

Is there a 3D scene format specific or well-suited for raytracing?

Raytracer - Computing Eye Rays

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Wanting to write a raytracer, stuck on what algebra library to use (C++)

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Raytracing - how to combine diffuse and specular color?

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