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New posts in raytracing

How to quickly find if a point is obscured in a complex scene?

Finding the roots of a large number of functions with one variable

python numpy scipy raytracing

KD-Tree traversal (raytracing) - am I missing a case?

tree traversal raytracing

Precise subpixel line drawing algorithm (rasterization algorithm)

glsl function pointer (or equivalent)

raytracing with CUDA

cuda raytracing

Camera Pitch/Yaw to Direction Vector

Why are KD-trees so damn slow for nearest neighbor search in point sets?

How to roll a fast BVH representation in Haskell

Are there any rendering alternatives to rasterisation or ray tracing?

What is causing the artifacts in my raytracer?

c++ opengl 3d glsl raytracing

How to do ray plane intersection?

c++ raytracing

List of material properties for a Ray Tracer

raytracing

Literature and tutorials for writing a ray tracer

When are structs the answer?

c# performance raytracing

How to do ray tracing in modern OpenGL?

Calculating which tiles are lit in a tile-based game ("raytracing")

Why do we use CPUs for ray tracing instead of GPUs?

Interior Mapping shader self shadowing

Haskell threads heap overflow despite only 22Mb total memory usage?