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New posts in raytracing

What are my options for simple video formats?

video erlang raytracing

GLSL refract function explanation available?

math geometry glsl raytracing

How to set up quadratic equation for a ray/sphere intersection?

geometry raytracing algebra

Raytracing in OpenGL via compute shader

Java raytracing float vs double

Is there a 3D scene format specific or well-suited for raytracing?

Raytracer - Computing Eye Rays

3d raytracing

Wanting to write a raytracer, stuck on what algebra library to use (C++)

c++ raytracing algebra

Raytracing - how to combine diffuse and specular color?

graphics 3d raytracing

How to quickly find if a point is obscured in a complex scene?

Finding the roots of a large number of functions with one variable

python numpy scipy raytracing

KD-Tree traversal (raytracing) - am I missing a case?

tree traversal raytracing

Precise subpixel line drawing algorithm (rasterization algorithm)

glsl function pointer (or equivalent)

raytracing with CUDA

cuda raytracing

Camera Pitch/Yaw to Direction Vector

Why are KD-trees so damn slow for nearest neighbor search in point sets?

How to roll a fast BVH representation in Haskell

Are there any rendering alternatives to rasterisation or ray tracing?

What is causing the artifacts in my raytracer?

c++ opengl 3d glsl raytracing