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New posts in vulkan
Xcode failed to load libvulkan.1.dylib
Jan 28, 2026
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vulkan
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Must I use secondary command buffers when use multi-thread rendering? How about single queue vs. mutliple queues?
Jan 24, 2026
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How to infer shader type with "shaderc_glsl_infer_from_source"?
Jan 25, 2026
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How Vulkan Driver and Vulkan SDK interact?
Jan 03, 2026
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Render to swap chain using compute shader
Dec 22, 2025
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Can I use VkDevice from multiple threads concurrently?
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What is the use of block name in Vulkan GLSL?
Dec 15, 2025
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Buffer memory allocation for Dynamic uniform buffer in Vulkan
Dec 14, 2025
c++
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WSI synchronization subpass dependency and link to color attachment output
Dec 13, 2025
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VKAPI_ATTR and VKAPI_CALL macros in Vulkan
Dec 05, 2025
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Uniform texel buffer for Vulkan GLSL
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Are draw calls sequenced in command buffers? [duplicate]
Dec 01, 2025
vulkan
Vulkan: Memory leak when rendering
Nov 29, 2025
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Why would VkImageView format differ from the underlying VkImage format?
Nov 28, 2025
imageview
textures
vulkan
vulkan - why a transition command needs an old layout information
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