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New posts in vulkan
Can I use VkDevice from multiple threads concurrently?
Dec 19, 2025
vulkan
What is the use of block name in Vulkan GLSL?
Dec 15, 2025
glsl
vulkan
Buffer memory allocation for Dynamic uniform buffer in Vulkan
Dec 14, 2025
c++
game-engine
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vulkan
WSI synchronization subpass dependency and link to color attachment output
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VKAPI_ATTR and VKAPI_CALL macros in Vulkan
Dec 05, 2025
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Uniform texel buffer for Vulkan GLSL
Dec 02, 2025
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Are draw calls sequenced in command buffers? [duplicate]
Dec 01, 2025
vulkan
Vulkan: Memory leak when rendering
Nov 29, 2025
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vulkan
Why would VkImageView format differ from the underlying VkImage format?
Nov 28, 2025
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vulkan
vulkan - why a transition command needs an old layout information
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How do I convince glslang to give me reflection information on unsized multidimensional arrays?
Nov 21, 2025
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vulkan
Reinterpret cast on *shared memory*
Nov 17, 2025
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vulkan
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How many frames deep is a modern graphics pipeline?
Nov 10, 2025
opengl
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directx
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Vcpkg isn't working on windows with mingw
Nov 09, 2025
c++
cmake
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vulkan
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Vulkan: why both primary command buffer and secondary command buffers need to set framebuffer and renderpass?
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c++
vulkan
The best way to add a new 3D object at runtime
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vulkan
Binding all textures on one huge descriptor set
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