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New posts in vulkan
How to get the next frame presentation time in Vulkan
Jun 19, 2026
c++
winapi
vulkan
vkEnumeratePhysicalDevices() not finding all GPUs
Jun 20, 2026
c++
vulkan
In Vulkan, is it beneficial for the graphics queue family to be separate from the present queue family?
Jun 13, 2026
c++
vulkan
Vulkan - 1 uniform buffer, N meshes - dynamic VkDeviceMemory
Jun 12, 2026
buffer
vulkan
memory-reallocation
Calling vkEnumerateDeviceExtensionProperties "twice" - is it required?
Jun 10, 2026
c++
vulkan
Can someone help me understand viewport, scissor, renderarea, framebuffer size, attachment size in vulkan?
Jun 10, 2026
graphics
vulkan
Optimizing rendering through packing vertex buffers [closed]
Jun 09, 2026
opengl
vulkan
Is there a way to get the index of a draw call?
May 30, 2026
opengl
graphics
glsl
vulkan
Is there a way to get attributes and uniforms in Vulkan after the vkCreateShaderModule?
May 28, 2026
glsl
vulkan
spir-v
How to fix VK_KHR_portability_subset error on mac m1 while following vulkan tutorial
May 21, 2026
vulkan
apple-m1
Must a Vulkan pipeline be recreate when changing the size of the window?
May 15, 2026
vulkan
How to work with functions that set both a count and populate an array?
May 14, 2026
c++
arrays
vulkan
In which cases is it okay to allocate on the stack
May 12, 2026
c++
c++11
vulkan
The data rendered of imgui within window get a lighter color
May 06, 2026
vulkan
imgui
Vulkan - How to know what is current image layout?
May 03, 2026
image
layout
transition
vulkan
How do I pass a 3D VkImage to a compute shader without the data changing?
May 02, 2026
c++
glsl
shader
vulkan
What is the role of gl_Position.w in Vulkan?
Apr 28, 2026
glsl
vulkan
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