Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

New posts in vulkan

How to get the next frame presentation time in Vulkan

c++ winapi vulkan

vkEnumeratePhysicalDevices() not finding all GPUs

c++ vulkan

In Vulkan, is it beneficial for the graphics queue family to be separate from the present queue family?

c++ vulkan

Vulkan - 1 uniform buffer, N meshes - dynamic VkDeviceMemory

Calling vkEnumerateDeviceExtensionProperties "twice" - is it required?

c++ vulkan

Can someone help me understand viewport, scissor, renderarea, framebuffer size, attachment size in vulkan?

graphics vulkan

Optimizing rendering through packing vertex buffers [closed]

opengl vulkan

Is there a way to get the index of a draw call?

opengl graphics glsl vulkan

Is there a way to get attributes and uniforms in Vulkan after the vkCreateShaderModule?

glsl vulkan spir-v

How to fix VK_KHR_portability_subset error on mac m1 while following vulkan tutorial

vulkan apple-m1

Must a Vulkan pipeline be recreate when changing the size of the window?

vulkan

How to work with functions that set both a count and populate an array?

c++ arrays vulkan

In which cases is it okay to allocate on the stack

c++ c++11 vulkan

The data rendered of imgui within window get a lighter color

vulkan imgui

Vulkan - How to know what is current image layout?

image layout transition vulkan

How do I pass a 3D VkImage to a compute shader without the data changing?

c++ glsl shader vulkan

What is the role of gl_Position.w in Vulkan?

glsl vulkan