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New posts in glsl

Why does my OpenGL Phong shader behave like a flat shader?

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Why would it be beneficial to have a separate projection matrix, yet combine model and view matrix?

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What can cause glDrawArrays to generate a GL_INVALID_OPERATION error?

Should I calculate matrices on the GPU or on the CPU?

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Proper way to delete GLSL shader?

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Why transform normals with the transpose of the inverse of the modelview matrix?

In OpenGL is there a way to get a list of all uniforms & attribs used by a shader program?

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How can I do these image processing tasks using OpenGL ES 2.0 shaders?

In OpenGL ES 2.0 / GLSL, where do you need precision specifiers?

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How do you access the individual elements of a glsl mat4?

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Interior Mapping shader self shadowing

How to Practically Ship GLSL Shaders with your C++ Software

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WebGL/GLSL - How does a ShaderToy work?

Explanation of dFdx

glsl derivative

Creating a GLSL Arrays of Uniforms?

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Passing a list of values to fragment shader

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How does the fragment shader know what variable to use for the color of a pixel?

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Do conditional statements slow down shaders?

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What's the origin of this GLSL rand() one-liner?

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What is the correct file extension for GLSL shaders? [closed]

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