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New posts in shader

Correspondance between texture units and sampler uniforms in opengl

opengl glsl shader

GLSL: How to do switch-like statement

glsl shader

Is it possible to have the same vertex shader and fragment shader with or without a geometry shader?

Packing float into vec4 is lossy?

glsl shader

DirectX 11 What Is A Shader Resource View

shader directx-11

hlsl CG compute shader Race Condition

How do I query the alignment/stride for an SSBO struct?

Correct way for declaring a Unity shader array

unity-game-engine shader

Any way to obtain percentage coverage of fragment (pixel) by primitive in hlsl/glsl fragment shader?

CPU and GPU in 3D game: who's doing what?

animation 3d shader

Format of Metal compiled metallib shader file?

shader metal

Copying data from one texture to another - opengl

Passing colours through tessellation shaders

Aspect Fit and Aspect Fill content mode with OpenGL ES 2.0

opengl-es glsl shader

Understanding GLSL Uniform Buffer Block Alignment

c++ opengl glsl shader

Are soft shadows possible with point light using cubemap (OpenGL/GLSL)?

Determine size of compiled shader in memory

How to transparent Unity3D custom shader?

phong and goraud shading - need knowledge about how the fragments get shaded

opengl shader