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New posts in shader

How to write a sceneKit shader modifier for a dissolve in effect

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How to render depth linearly in modern OpenGL with gl_FragCoord.z in fragment shader?

How do you write z-depth in a shader?

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Using gl_FragColor vs. out vec4 color?

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Are OpenGL shaders compiled on the GPU or the CPU? How does binary output vary by GPU manufacturer?

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Are 1D Textures Supported in WebGL yet?

What is the range of gl_FragCoord

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What is the most efficient way to implement a convolution filter within a pixel shader?

OpenGL ES 2.0 Rendering with a Texture

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Shader for Android OpenGL ES

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FXC : error X3501: 'main': entrypoint not found

Ambient occlusion in threejs

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Unity Shader highlighting overlaps

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What is the difference between a sample, a pixel and a fragment?

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Using different push-constants in different shader stages

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OpenGL ES 2.0 Shader best practices

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openGL: lines with shaders

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How do I calculate pixel shader depth to render a circle drawn on a point sprite as a sphere that will intersect with other objects?

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WebGL and HTML shader-type

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Why did GLSL change varying to in/out?

opengl glsl shader