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New posts in glsl

What is the most efficient way to implement a convolution filter within a pixel shader?

OpenGL ES 2.0 Rendering with a Texture

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Glsl mod vs Hlsl fmod

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What extractly mat3(a mat4 matrix) statement in glsl do?

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Using different push-constants in different shader stages

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How to define constant array in GLSL (OpenGL ES 2.0)?

Best way to detect NaN's in OpenGL shaders

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OpenGL ES 2.0 Shader best practices

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Variable array index not possible in webgl shaders?

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Generic GLSL Lighting Shader

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openGL: lines with shaders

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Get component-wise maximum of vector in GLSL

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GLSL - Equivalent Of "layout (location = 1)" In #version 130

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Index expression must be constant - WebGL/GLSL error

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WebGL and HTML shader-type

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alpha not changing transparency of object using glsl shader

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Why did GLSL change varying to in/out?

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OpenGL - How to access depth buffer values? - Or: gl_FragCoord.z vs. Rendering depth to texture

"flat" qualifier in glsl?

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