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New posts in glsl

Artifacts from linear filtering a floating point texture in the fragment shader

Is it possible to thicken a quadratic Bézier curve using the GPU only?

glsl bezier

Oren-Nayar lighting in OpenGL (how to calculate view direction in fragment shader)

c++ opengl glsl lighting

How to calculate gl_FragCoord in glsl

opengl glsl fragment-shader

Drawing Antialiased circle using Shaders

drawing glsl geometry

GLSL/OpenGL shader tessellation flickering and failure

c++ opengl glsl tessellation

(unsigned) byte in GLSL

opengl types glsl byte unsigned

GLSL major mode for Emacs?

emacs elisp glsl

what is the fwidth glsl function actually used for?

Gaussian Blur - standard deviation, radius and kernel size

GLSL Problem: Multiple shaders in one program

c++ opengl glsl shader

Robust atan(y,x) on GLSL for converting XY coordinate to angle

Efficient Bicubic filtering code in GLSL?

How to render depth linearly in modern OpenGL with gl_FragCoord.z in fragment shader?

Mac OS 10.8 supports GLSL 3.30?

Using gl_FragColor vs. out vec4 color?

opengl glsl shader

Changing From Perspective to Orthographic Matrix

opengl 2d glsl orthographic

What are shadow samplers in OpenGL and what are possible uses for them?

opengl opengl-es glsl shadow

Are 1D Textures Supported in WebGL yet?

What is the range of gl_FragCoord

c++ opengl glsl shader