Questions
Linux
Laravel
Mysql
Ubuntu
Git
Menu
HTML
CSS
JAVASCRIPT
SQL
PYTHON
PHP
BOOTSTRAP
JAVA
JQUERY
R
React
Kotlin
×
Linux
Laravel
Mysql
Ubuntu
Git
New posts in glsl
Artifacts from linear filtering a floating point texture in the fragment shader
Jun 05, 2019
opengl-es
glsl
webgl
fragment-shader
Is it possible to thicken a quadratic Bézier curve using the GPU only?
Feb 25, 2022
glsl
bezier
Oren-Nayar lighting in OpenGL (how to calculate view direction in fragment shader)
Sep 21, 2022
c++
opengl
glsl
lighting
How to calculate gl_FragCoord in glsl
Sep 21, 2022
opengl
glsl
fragment-shader
Drawing Antialiased circle using Shaders
Nov 20, 2021
drawing
glsl
geometry
GLSL/OpenGL shader tessellation flickering and failure
Oct 26, 2021
c++
opengl
glsl
tessellation
(unsigned) byte in GLSL
Sep 21, 2022
opengl
types
glsl
byte
unsigned
GLSL major mode for Emacs?
Nov 06, 2012
emacs
elisp
glsl
what is the fwidth glsl function actually used for?
May 07, 2015
opengl
graphics
rendering
glsl
shader
Gaussian Blur - standard deviation, radius and kernel size
Sep 20, 2022
image-processing
glsl
shader
gaussian
fragment-shader
GLSL Problem: Multiple shaders in one program
Sep 19, 2022
c++
opengl
glsl
shader
Robust atan(y,x) on GLSL for converting XY coordinate to angle
Mar 23, 2022
c++
glsl
coordinates
atan2
numerical-stability
Efficient Bicubic filtering code in GLSL?
Mar 10, 2022
glsl
fragment-shader
bicubic
How to render depth linearly in modern OpenGL with gl_FragCoord.z in fragment shader?
Sep 19, 2022
opengl
glsl
shader
depth
depth-buffer
Mac OS 10.8 supports GLSL 3.30?
Mar 10, 2019
macos
opengl
glsl
osx-mountain-lion
Using gl_FragColor vs. out vec4 color?
Sep 14, 2022
opengl
glsl
shader
Changing From Perspective to Orthographic Matrix
Oct 28, 2022
opengl
2d
glsl
orthographic
What are shadow samplers in OpenGL and what are possible uses for them?
Aug 16, 2022
opengl
opengl-es
glsl
shadow
Are 1D Textures Supported in WebGL yet?
Sep 18, 2022
glsl
webgl
shader
fragment-shader
glsles
What is the range of gl_FragCoord
Mar 27, 2022
c++
opengl
glsl
shader
« Newer Entries
Older Entries »