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New posts in glsl
How does OpenGL interpolate varying variables on the fragment shader even if they are only set three times on the vertex shader?
Nov 15, 2022
opengl
glsl
shader
varying
In glsl, what is the formula used to compute gl_fragCoord from gl_position?
Nov 02, 2022
opengl
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Behavior of uniforms after glUseProgram() and speed
Aug 22, 2022
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GLSL Renderbuffer really required?
Oct 19, 2022
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What is the meaning of s,t,p,q in Vector components?
Oct 29, 2019
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Is ordering between glUniformBlockBinding and glBindBufferBase important?
Apr 06, 2022
opengl
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Passing data through tessellation shaders to the fragment shader
Oct 24, 2022
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opengl
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GLSL Tessellated Environment - Gaps Between Patches
May 26, 2021
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How to design a simple GLSL wrapper for shader use
Aug 17, 2022
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GLSL refract function explanation available?
Jul 31, 2022
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How to render text in modern OpenGL with GLSL
Sep 08, 2022
opengl
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glsl
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Where should I keep my shader code?
Sep 23, 2022
c++
opengl
glsl
shader
OpenGL Core and Compatibility [closed]
Oct 21, 2022
c++
c
opengl
glsl
Noise Algorithm fails in Samsung Galaxy SIII (GLES)
Jan 03, 2021
android
opengl-es
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Android OpenGL ES 2.0: Is "switch-case" syntax possible in GLSL fragment shader on Samsung Galaxy S2?
Nov 19, 2022
android
opengl-es
glsl
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Shader's function parameters performance
Mar 17, 2019
opengl
directx
glsl
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Shadertoy - fragCoord vs iResolution vs fragColor
Aug 19, 2022
glsl
shader
How to copy depth buffer to a texture on the GPU?
Mar 12, 2022
opengl
glsl
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GLSL - Passing coordinates to fragment shader?
Jun 29, 2016
opengl
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Omnidirectional shadow mapping with depth cubemap
Mar 10, 2022
opengl
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