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New posts in fragment-shader

Texture and color together in GLSL?

Depth of Field: combining a point shader with a blur shader (Processing 3)

GLSL pow function?

Custom Shader SCNProgram iOS 9 Scenekit

What does iResolution mean in a shader?

glsl fragment-shader

OpenGL Blend Modes vs Shader Blending

Render an SCNGeometry as a wireframe

Simulating palette swaps with OpenGL Shaders (in LibGDX)

Draw Quadratic Curve on GPU

Finding the pixel color in a specific coordinate from a sampler2D using GLSL

opengl glsl fragment-shader

OpenGL Shading Language Different Types of Variable (Qualifiers)

Three.js use framebuffer as texture

three.js fragment-shader

Artifacts from linear filtering a floating point texture in the fragment shader

How to calculate gl_FragCoord in glsl

opengl glsl fragment-shader

Gaussian Blur - standard deviation, radius and kernel size

Efficient Bicubic filtering code in GLSL?

Are 1D Textures Supported in WebGL yet?

How to define constant array in GLSL (OpenGL ES 2.0)?

OpenGL - How to access depth buffer values? - Or: gl_FragCoord.z vs. Rendering depth to texture