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New posts in opengl-es-2.0

is it possible to read data from vertex shader?

OpenGL ES and OpenGL compatible shaders

Low resolution render to texture result when using perspective projection

Framebuffer FBO render to texture is very slow, using OpenGL ES 2.0 on Android, why?

opengl es 2.0 android c++ glGetTexImage alternative

OpenGL ES 2.0 fragment shader to blur is slow and low quality

How to draw anti aliased lines in OpenGL ES 2.0?

OpenGLES 2.0: gl_VertexID equivalent?

for-loop in shader code working with hardcoded number but not with uniform variable

Creating OpenGL shaders in NativeActivity

Pass custom attributes to a custom fragment shader

Using GLshort instead of GLfloat for vertices

opengl-es opengl-es-2.0

How to save SurfaceTexture as bitmap

GL_CLAMP_TO_EDGE should be used in NPOT textures

Antialiasing in OpenGL ES 2.0?

OpenGL ES depth buffer android, can't get to work