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New posts in glsl
Modern OpenGL: VBO, GLM and Matrix Stacks
Mar 24, 2022
c++
opengl
matrix
glsl
vbo
How to recover view space position given view space depth value and ndc xy
May 02, 2022
c++
glsl
shader
coordinate-transformation
perspectivecamera
OpenGL - Different clear color for individual color attachments?
Jun 29, 2019
opengl
glsl
OpenGL shader cant bind attribute
Jun 02, 2020
opengl-es
attributes
glsl
OpenGL: How to render perfect rectangular gradient?
Feb 17, 2022
c++
opengl
gradient
glsl
Transpose a mat4 in OpenGL ES 2.0 GLSL
Sep 04, 2020
ios
ipad
opengl-es
opengl-es-2.0
glsl
Can Vulkan specialization constants be expressed in GLSL?
Sep 24, 2020
glsl
vulkan
Resizing point sprites based on distance from the camera
Sep 07, 2017
c++
opengl
glsl
opengl-3
point-sprites
Why does GLSL's arithmetic functions yield so different results on the iPad than on the simulator?
Dec 02, 2019
ios
opengl-es
floating-point
opengl-es-2.0
glsl
Point sprite size attenuation with modern OpenGL
Oct 12, 2020
opengl
glsl
particle-system
point-sprites
Can you tell if a vertex attribute is enabled from within a vertex shader?
Sep 11, 2022
opengl
glsl
vertex-shader
vertex-attributes
glsl refraction getting mapped upside down
Nov 01, 2020
opengl
glsl
shader
OpenGL Shadow Mapping using GLSL
Aug 04, 2021
python
opengl
glsl
shader
pyopengl
Using quaternions for tangent space normal mapping - Problems I'm having
Jul 24, 2020
c++
opengl
glsl
quaternions
normals
The result of own double precision cos() implemention in a shader is NaN, but works well on the CPU. What is going wrong?
Dec 21, 2020
c++
opengl
glsl
shader
Layered rendering to CUBEMAP using geometry shader
Jul 10, 2020
opengl
glsl
Heat haze/distortion effect in OpenGL (GLSL) and how it should be achieved
Feb 26, 2022
opengl
graphics
glsl
rendering
shader
GLSL Matrix/Inverse multiplication precision
Jul 17, 2021
matrix
three.js
glsl
webgl
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