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New posts in glsl

efficient GPU random memory access with OpenGL

GLSL float/vec3/vec4 array max size = GL_MAX_VERTEX_UNIFORM_VECTORS?

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How to implement 2D raycasting light effect in GLSL

OpenGL ES 2.0: Attribute vs Layout?

THREE.js/GLSL: WebGL shader to color fragments based on world space position

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How expensive is fetching a texture in GLSL?

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Disable GLSL compiler optimization

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OpenGL GLSL Cel Shading and Outline algorithm

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Performance of uploading mat4 attributes (VBO) versus mat4 uniforms (UBO)

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Using GLSL 3 ES with three.js

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What is half-vector of light in glsl?

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sampler1D not supported in nVidia GLSL?

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How to implement a ground fog GLSL shader

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Accessing same-named uniform in vertex and fragment shaders fails

First two fragment shader outputs are different

GLSL shader that scroll texture

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GLSL | Billboard shader, keep the scaling

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How can I correctly unpack a V210 video frame using GLSL?

Why does varying float equality test fail in glsl?

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How to include shaders as external files

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