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New posts in glsl
SceneKit - get position in screen coordinate
May 29, 2022
glsl
scenekit
Why does GLSL lighting code shift the light spot with the camera?
Nov 18, 2019
opengl
glsl
shader
lighting
A few questions about ray tracing with opengl
Aug 21, 2022
opengl
glsl
raytracing
Selecting the face of a Cubemap in GLSL
Nov 08, 2022
opengl
glsl
textures
Second order functions in GLSL?
Nov 15, 2022
struct
pass-by-reference
glsl
higher-order-functions
Floating point textures in OpenGL ES 2.0 on iOS without clamping them to [0, 1]
Apr 06, 2022
ios
opengl-es
ios6
opengl-es-2.0
glsl
2D motion blur and gaussian blur using purely GLSL
Nov 21, 2016
java
glsl
libgdx
shader
Physically based shader not producing desired results
Aug 08, 2017
opengl
glsl
shader
fragment-shader
GLSL Vertex shader bilinear sampling heightmap
Jan 12, 2022
opengl
glsl
webgl
Qt pointcloud slow performance in scene3d
Feb 19, 2021
c++
performance
qt
qml
glsl
per-fragment lighting coordinate system
Apr 25, 2021
opengl
glsl
shader
coordinate-systems
lighting
*BaseVertex and gl_VertexID
Nov 02, 2022
opengl
glsl
Performance difference between geometry shader and vertex shader
Sep 14, 2022
opengl
glsl
shader
OpenGL3.2 GLSL blocky interpolation
Mar 20, 2022
opengl
geometry
glsl
gradient
Is it worth caching glsl uniform location in code?
Jun 11, 2016
opengl
glsl
GLSL, interface block
Jun 10, 2022
opengl
glsl
glVertexAttribPointer on built-in vertex attributes like gl_Vertex, gl_Normal
Oct 16, 2022
opengl
attributes
glsl
vertex
ati
Texture loaded and bound, but fragment shader doesn't render it
Apr 28, 2021
opengl
glsl
Passing textures to shader
Nov 01, 2019
opengl
glsl
Normal map lighting is different depending on the direction
Oct 28, 2022
opengl
glsl
shader
game-engine
light
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