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New posts in glsl

SceneKit - get position in screen coordinate

glsl scenekit

Why does GLSL lighting code shift the light spot with the camera?

opengl glsl shader lighting

A few questions about ray tracing with opengl

opengl glsl raytracing

Selecting the face of a Cubemap in GLSL

opengl glsl textures

Second order functions in GLSL?

Floating point textures in OpenGL ES 2.0 on iOS without clamping them to [0, 1]

2D motion blur and gaussian blur using purely GLSL

java glsl libgdx shader

Physically based shader not producing desired results

GLSL Vertex shader bilinear sampling heightmap

opengl glsl webgl

Qt pointcloud slow performance in scene3d

c++ performance qt qml glsl

per-fragment lighting coordinate system

*BaseVertex and gl_VertexID

opengl glsl

Performance difference between geometry shader and vertex shader

opengl glsl shader

OpenGL3.2 GLSL blocky interpolation

opengl geometry glsl gradient

Is it worth caching glsl uniform location in code?

opengl glsl

GLSL, interface block

opengl glsl

glVertexAttribPointer on built-in vertex attributes like gl_Vertex, gl_Normal

Texture loaded and bound, but fragment shader doesn't render it

opengl glsl

Passing textures to shader

opengl glsl

Normal map lighting is different depending on the direction