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New posts in shader

Drawing a grid in a WebGL fragment shader

Passing an array of vec2 to shader in THREE.js

OpenGL Shaders: glLinkProgram() and glValidateProgram() doesn't work

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How can I modify this WebGL fragment shader to increase brightness of highlights as well as reduce

is early exit of loops on GPU worth doing?

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GLSL: enabling/disabling texturing + shaders

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inverse FFT in shader language?

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Can GLSL macro expansion do this?

Unable to retrieve an error message from glGetShaderInfoLog

THREE.js repeat wrapping texture in shader

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GLSL: pow vs multiplication for integer exponent

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What is the right approach to creating an UberShader using function_constants in Metal?

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OpenGL - Are animations done by shaders?

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no uniform with name 'u_proj' in shader

Export from Shadertoy to Three.js

Android glShaderBinary

THREE.js blur the frame buffer