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New posts in glsl

GLSL Fragment Position

glsl

Passing a uniform color to a fragment shader (openGL ES 2.0)

Is there an impact to do not use an activated Attrib?

c++ opengl glsl

Reflection and refraction impossible without recursive ray tracing?

Depth offset in OpenGL

How can I colour things in OpenGL ES 2.0 based on their depth?

PyOpenGL, Pygame, and shaders don't seem to cooperate

python glsl pygame pyopengl

correct glsl affine texture mapping

GLSL Shaders texture alpha splatting

c++ opengl glsl shader

How to create billboard matrix in glm

opengl glsl glm-math

Can a VBO be bound to multiple VAOs?

c++ c opengl glsl

Sending two textures to GLSL shader

opengl glsl

OpenGL - sampler array limit?

opengl glsl fragment-shader

Are GLSL compilers well optimized

Is there an accurate approximation of the acos() function?

Should layout quantifier (location) differ between uniform/in/out?

opengl glsl shader

Recolor sprites on the fly

GLSL: about coherent qualifier

Binding 2 textures, only see 1

opengl textures glsl glfw

Opengl GL_QUADS produces error 0x506

c++ opengl glsl