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New posts in glsl
GLSL Fragment Position
Aug 26, 2022
glsl
Passing a uniform color to a fragment shader (openGL ES 2.0)
Jul 01, 2018
ios
opengl-es-2.0
glsl
uniform
varying
Is there an impact to do not use an activated Attrib?
Jan 13, 2022
c++
opengl
glsl
Reflection and refraction impossible without recursive ray tracing?
Nov 05, 2019
c++
opengl
recursion
glsl
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Depth offset in OpenGL
Jul 08, 2019
opengl
glsl
shader
depth-buffer
How can I colour things in OpenGL ES 2.0 based on their depth?
Apr 10, 2020
ios
opengl-es
glsl
opengl-es-2.0
shader
PyOpenGL, Pygame, and shaders don't seem to cooperate
Mar 25, 2013
python
glsl
pygame
pyopengl
correct glsl affine texture mapping
Jun 03, 2022
math
opengl
glsl
texture-mapping
GLSL Shaders texture alpha splatting
Apr 24, 2018
c++
opengl
glsl
shader
How to create billboard matrix in glm
Nov 11, 2022
opengl
glsl
glm-math
Can a VBO be bound to multiple VAOs?
Nov 04, 2022
c++
c
opengl
glsl
Sending two textures to GLSL shader
Apr 01, 2017
opengl
glsl
OpenGL - sampler array limit?
Nov 01, 2022
opengl
glsl
fragment-shader
Are GLSL compilers well optimized
Nov 05, 2022
c++
opengl
glsl
compiler-optimization
Is there an accurate approximation of the acos() function?
Jul 27, 2021
opengl
glsl
shader
trigonometry
double-precision
Should layout quantifier (location) differ between uniform/in/out?
Nov 04, 2022
opengl
glsl
shader
Recolor sprites on the fly
Jul 01, 2022
c++
glsl
shader
cocos2d-x
lookup-tables
GLSL: about coherent qualifier
Aug 22, 2022
opengl
synchronization
glsl
atomic
Binding 2 textures, only see 1
Jul 28, 2020
opengl
textures
glsl
glfw
Opengl GL_QUADS produces error 0x506
Feb 09, 2021
c++
opengl
glsl
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