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New posts in game-physics

Unity different physics behaviour in different screen sizes

unity3d game-physics physx

Determing the direction of face normals consistently?

sensorGroup and sensorMask combination for ships and bullets in Nape

Getting collision contact force

c# unity3d game-physics

2d Ball Collision Problem: no conservation of energy

A (physical) string with a weight in iOS

Make objects inside a group collide with themselves in Phaser.io?

In Javascript, what is the most compact, elegant and efficent way to bring the last element of an array to the beginning?

Calculating angular velocity after a collision

When do you multiply by Time.deltaTime in Unity?

unity3d game-physics

Bouncing a ball off a surface

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Reflection? How do I do it?

Converting .NET 4 Threading to .NET 2

Box doesn't roll in Bullet Physics

SpriteKit SKPhysicsBody with Inner Edges

Collision detection shouldn't make object teleport up