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New posts in bulletphysics

Getting bullet physics transform matrix for Opengl

Bullet Physics, when to choose which DynamicsWorld?

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Using C++ API in C?

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Convert screen coordinates to OpenGL coordinates

Collision detection between two accelerating spheres with no initial velocity?

DebugDrawing in libGDX

How to draw/render a Bullet Physics collision body/shape?

What does "step" mean in stepSimulation and what do its parameters mean in Bullet Physics?

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What does having an inertia tensor of zero do in Bullet?

Concave collision detection in Bullet

How to implement the btIDebugDraw interface of Bullet in OpenGL 4.0

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How can I realistically model a golf stroke with Bullet physics? (Live demo included)

BulletPhysic: contacts force/impulse

Relative gravity

How do you simulate a conveyor in bullet physics engine?

How can I make my physics object settle down?

Avoid ground collision with Bullet

Solving Billiard Shot Impulse Trajectory