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New posts in opengl-3

Does GLSL utilize SLI? Does OpenCL? What is better, GLSL or OpenCL for multiple GPUs?

Drawing VBO with glDrawArrays works in OpenGL 2.1 but not in OpenGL 3.x

opengl vbo opengl-3

Is it reasonable to target OpenGL 3.2 in modern games?

opengl opengl-3

Using fence sync objects in OpenGL

glfwOpenWindowHint not declared in this scope GLFW3 & GLEW

c++ c opengl opengl-3 glfw

The simplest, minimalistic, opengl 3.2 cocoa project

cocoa opengl opengl-3

OpenGL 3: glBindVertexArray invalidates GL_ELEMENT_ARRAY_BUFFER

c++ opengl nvidia opengl-3

Instanced drawing of dynamic models in OpenGL

c++ opengl opengl-3

(OpenGL 3.1 - 4.2) Dynamic Uniform Arrays?

opengl glsl opengl-3 opengl-4

Can't set desired OpenGL version in QGLWidget

c++ qt opengl opengl-3

Is SDL Renderer useless if I use opengl for drawing?

c++ opengl sdl-2 opengl-3

.obj : fatal error LNK1107: invalid or corrupt file: cannot read at 0x6592

Using a matrix as vertex attribute in OpenGL3 Core Profile

glsl vbo opengl-3

What is the purpose of OpenGL texture buffer objects?

opengl textures opengl-3

How to use VBOs without VAOs with OpenGL core profile?

c++ opengl opengl-3 opengl-4

glDrawElements and flat shading

opengl opengl-3

Multi lights shadow mapping does not work correctly using GLSL

Creating an OpenGL 3.2/3.x context in SDL 1.3

c++ opengl sdl opengl-3

is VertexAttribPointer needed after each BindBuffer?

opengl opengl-3

Since glPushAttrib/glPopAttrib are deprecated, what is the new way to save attributes like GL_DEPTH_FUNC?