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New posts in opengl-3

OpenGL 3: glBindVertexArray invalidates GL_ELEMENT_ARRAY_BUFFER

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Instanced drawing of dynamic models in OpenGL

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(OpenGL 3.1 - 4.2) Dynamic Uniform Arrays?

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Can't set desired OpenGL version in QGLWidget

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Is SDL Renderer useless if I use opengl for drawing?

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.obj : fatal error LNK1107: invalid or corrupt file: cannot read at 0x6592

Using a matrix as vertex attribute in OpenGL3 Core Profile

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What is the purpose of OpenGL texture buffer objects?

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How to use VBOs without VAOs with OpenGL core profile?

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glDrawElements and flat shading

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Multi lights shadow mapping does not work correctly using GLSL

Creating an OpenGL 3.2/3.x context in SDL 1.3

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is VertexAttribPointer needed after each BindBuffer?

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Since glPushAttrib/glPopAttrib are deprecated, what is the new way to save attributes like GL_DEPTH_FUNC?

Dashed line in OpenGL3?

Why does OpenGL drawing fail when vertex attrib array zero is disabled?

Why is glGetUniformLocation failing me?

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GLSL: "Invalid call of undeclared identifier 'texture2D'"

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Rendering a simple rectangle with OpenGL 3 in D language

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