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New posts in opengl-3
How do I make this simple OpenGL code (works in a "lenient" 3.3 and 4.2 profile) work in a strict 3.2 and 4.2 core profile?
Feb 16, 2021
opengl
go
opengl-3
opengl-4
vertex-attributes
Resizing point sprites based on distance from the camera
Sep 07, 2017
c++
opengl
glsl
opengl-3
point-sprites
Attribute divisor without instancing?
Sep 20, 2020
c++
opengl
opengl-3
Replacing a VBO in an existing VAO
Oct 16, 2022
performance
opengl
vbo
opengl-3
Binding to OpenGL 3.x VBO
Nov 10, 2022
c++
opengl
3d
vbo
opengl-3
Does GLSL utilize SLI? Does OpenCL? What is better, GLSL or OpenCL for multiple GPUs?
Apr 01, 2022
opengl
glsl
opencl
gpgpu
opengl-3
Drawing VBO with glDrawArrays works in OpenGL 2.1 but not in OpenGL 3.x
Mar 24, 2022
opengl
vbo
opengl-3
Is it reasonable to target OpenGL 3.2 in modern games?
Jan 11, 2018
opengl
opengl-3
Using fence sync objects in OpenGL
Nov 02, 2021
opengl
synchronization
opengl-3
glfwOpenWindowHint not declared in this scope GLFW3 & GLEW
Nov 09, 2021
c++
c
opengl
opengl-3
glfw
The simplest, minimalistic, opengl 3.2 cocoa project
Mar 17, 2022
cocoa
opengl
opengl-3
OpenGL 3: glBindVertexArray invalidates GL_ELEMENT_ARRAY_BUFFER
Aug 17, 2020
c++
opengl
nvidia
opengl-3
Instanced drawing of dynamic models in OpenGL
Sep 11, 2019
c++
opengl
opengl-3
(OpenGL 3.1 - 4.2) Dynamic Uniform Arrays?
Nov 04, 2022
opengl
glsl
opengl-3
opengl-4
Can't set desired OpenGL version in QGLWidget
May 07, 2022
c++
qt
opengl
opengl-3
Is SDL Renderer useless if I use opengl for drawing?
Nov 02, 2022
c++
opengl
sdl-2
opengl-3
.obj : fatal error LNK1107: invalid or corrupt file: cannot read at 0x6592
Apr 21, 2022
c++
visual-studio-2008
opengl-3
.obj
Using a matrix as vertex attribute in OpenGL3 Core Profile
Oct 22, 2022
glsl
vbo
opengl-3
What is the purpose of OpenGL texture buffer objects?
Nov 18, 2022
opengl
textures
opengl-3
How to use VBOs without VAOs with OpenGL core profile?
Mar 21, 2022
c++
opengl
opengl-3
opengl-4
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