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New posts in opengl-3
Does every Mac with Lion support OpenGL 3.2?
Aug 18, 2022
macos
opengl
osx-lion
opengl-3
Understanding code used to draw quads in OpenGL 3.3+ core using triangles
Apr 30, 2018
c++
c
opengl
opengl-3
OpenGL Alpha Blending Issue, Blending ignored (maybe)?
May 07, 2022
opengl
glsl
opengl-3
How to draw polygon with 3D points in modern openGL?
Sep 25, 2022
c++
opengl
opengl-3
How to get flat normals on a cube
Oct 20, 2022
opengl
glsl
opengl-3
Is the stencil buffer still relevant in modern OpenGL?
Nov 07, 2022
opengl
graphics
opengl-3
opengl-4
stencil-buffer
OpenGL 3.3 different colours with fragment shader
Sep 14, 2022
c++
opengl
colors
shader
opengl-3
Combining vertex arrays with textures in OpenGL
Sep 02, 2022
opengl
opengl-3
depth buffer got by glReadPixels is always 1
Apr 02, 2022
opengl
opengl-3
Using different texture types in same texture unit at the same time in shader
Apr 01, 2022
c++
opengl
glsl
textures
opengl-3
How to implement the btIDebugDraw interface of Bullet in OpenGL 4.0
Nov 17, 2020
opengl-3
bulletphysics
Cannot deploy GLFW 3.2
Oct 05, 2022
c++
opengl-3
glew
glfw
OpenGL 3.2 w/ NSOpenGLView
Apr 29, 2022
objective-c
opengl-3
nsopenglview
nsopengl
Is it possible to draw anything in OpenGL 3+ without writing GLSL shaders? Will it run on older computers?
Nov 01, 2022
opengl
opengl-3
double buffering with FBO+RBO and glFinish()
Dec 22, 2020
opengl
opengl-3
Porting a project to OpenGL3
Jan 30, 2019
c++
opengl
cuda
opengl-3
SDL2 OpenGL3 How to initialize SDL inside a function
Jul 23, 2021
c++
opengl
sdl
sdl-2
opengl-3
How should modern OpenGL shaders be written so as to be compatible with each other?
Oct 23, 2022
opengl
shader
opengl-3
opengl-4
Do I have to call glVertexAttribPointer() each frame, for each rendered mesh?
Apr 27, 2020
c++
opengl
opengl-3
What OpenGL version to choose for cross-platform desktop application
May 31, 2019
opengl
opengl-es
opengl-es-2.0
opengl-3
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