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New posts in opengl-3

GLSL -- texture1D is deprecated, what to use instead?

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When should I use STD140 in OpenGL?

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Replacement for GL_LUMINANCE, GL_LUMINANCE_ALPHA​

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Where to get an up-to-date OpenGL32.lib?

OpenGL Debug Context performance warning

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Why do we need perspective division?

OpenGL 4.1 and 3.1+, What are key differences? [closed]

OpenGL & GLSL 3.3 on an HD Graphics 4000 under Ubuntu 12.04

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What does GLEW do and why do I need it?

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Which OpenGL functions are not GPU-accelerated?

gluPerspective was removed in OpenGL 3.1, any replacements?

Understanding Vertex Array Objects (glGenVertexArrays )

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glVertexAttribPointer raising GL_INVALID_OPERATION

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Where can I find a good online OpenGL 3.0 tutorial that doesn't use any deprecated functionality? [closed]

How to do ray tracing in modern OpenGL?

OpenGL 4.x learning resources [closed]

OpenGL VAO best practices

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