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New posts in glm-math

Screen Coordinates to World Coordinates

How to rotate a vector by a given direction

how to setup the GLM library in visual studio 2012

GLM: How to transpose a vector?

c++ vector glm-math

How to tell CMAKE to download some necessary header files (more precisely GLM math library) WITHOUT TRYING TO COMPILE THEM?

How to implement camera pan like in 3dsMax?

Incorrect order of matrix values in glm?

opengl matrix glsl glm-math

Converting glm::lookat matrix to quaternion and back

Simple Oriented Bounding Box OBB collision detection explaining

glm::ivec2 as key in unordered map

c++ c++11 stl glm-math

How can I transform a glm::vec3 by a glm::mat4

opengl transform glm-math

How to optimize "u[0]*v[0] + u[2]*v[2]" code line with SSE or GLSL

c++ c optimization sse glm-math

glm translate matrix does not translate the vector

c++ glm-math

How to read the values from a glm::mat4

c++ arrays matrix glm-math

std::array incomplete type error with an array of std::tuple

c++ c++11 glm-math

Does the GLM library for OpenGL not have a magnitude function?

c++ opengl glm-math

Quaternion to Matrix using glm

c++ opengl glm-math

Quaternions -> Euler Angles -> Rotation Matrix trouble (GLM)

Howto use glm constants in c++/opengl

c++ opengl glm-math

Why does glm::vec represent vec values as unions?

c++ glm-math