I am trying to convert quat in glm to mat4.
My code is :
#include <iostream>
#include<glm/glm.hpp>
#include<glm/gtc/quaternion.hpp>
#include<glm/common.hpp>
using namespace std;
int main()
{
glm::mat4 MyMatrix=glm::mat4();
glm::quat myQuat;
myQuat=glm::quat(0.707107,0.707107,0.00,0.000);
glm::mat4 RotationMatrix = quaternion::toMat4(myQuat);
for(int i=0;i<4;++i)
{
for(int j=0;j<4;++j)
{
cout<<RotationMatrix[i][j]<<" ";
}
cout<<"\n";
}
return 0;
}
When i run the program it shows the error "error: ‘quaternion’ has not been declared".
Can anyone help me with this?
Add the include:
#include <glm/gtx/quaternion.hpp>
And fix the namespace of toMat4
:
glm::mat4 RotationMatrix = glm::toMat4(myQuat);
glm::toMat4()
exists in the gtx/quaternion.hpp
file, which you can see only has the glm
namespace.
Also as a side note, as of C++14, nested namespaces (e.g. glm::quaternion::toMat4) are not allowed.
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