Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

New posts in vulkan

Traversal of Bounding Volume Hierachy in Shaders

Vulkan-hpp is reinterpret_casting non-standard-layout class to another class. Is this legal?

Vulkan samples: vkQueueSubmit always followed by vkWaitForFences?

c++ vulkan

Projection matrices: What should depth map to?

opengl graphics vulkan

What exactly is VK_SUBPASS_EXTERNAL?

vulkan

Vulkan - when do we need to use more than one logical device (when there is only one physical device)?

Multi-thread rendering vs command pools

vulkan

Use Vulkan VkImage as a CUDA cuArray

Vulkan command execution order

graphics vulkan

When to use VK_IMAGE_LAYOUT_GENERAL

vulkan

Why is Vulkan's VkBool32 implemented as an unsigned int?

c++ c performance vulkan

Vulkan: How to record command buffers in separate thread?

c++ vulkan

Execute a bat file on keypress in VsCode

Vulkan: difference between vkGetInstanceProcAddress and vkGetDeviceProcAddress

c++ vulkan

Why doesn't Vulkan use the "standard cartesian" coordinate system?

coordinate-systems vulkan

Instanced GLSL shaders in Vulkan?

glsl vulkan spir-v

Unable to create image from compressed texture data (S3TC)

Why does vkGetPhysicalDeviceMemoryProperties return multiple identical memory types?

c++ c nvidia vulkan

Purpose of pNext in Vulkan structures

vulkan

Is it possible to do offscreen rendering without Surface in Vulkan?

vulkan