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New posts in vulkan
Traversal of Bounding Volume Hierachy in Shaders
Oct 28, 2022
glsl
compiler-optimization
vulkan
raytracing
bounding-box
Vulkan-hpp is reinterpret_casting non-standard-layout class to another class. Is this legal?
Nov 25, 2021
c++
language-lawyer
vulkan
strict-aliasing
Vulkan samples: vkQueueSubmit always followed by vkWaitForFences?
Dec 25, 2020
c++
vulkan
Projection matrices: What should depth map to?
Aug 24, 2022
opengl
graphics
vulkan
What exactly is VK_SUBPASS_EXTERNAL?
Mar 29, 2021
vulkan
Vulkan - when do we need to use more than one logical device (when there is only one physical device)?
Aug 20, 2022
multithreading
device
vulkan
Multi-thread rendering vs command pools
Sep 15, 2022
vulkan
Use Vulkan VkImage as a CUDA cuArray
May 28, 2021
cuda
gpu
nvidia
vulkan
cuda-arrays
Vulkan command execution order
Nov 06, 2021
graphics
vulkan
When to use VK_IMAGE_LAYOUT_GENERAL
Mar 11, 2021
vulkan
Why is Vulkan's VkBool32 implemented as an unsigned int?
Sep 18, 2021
c++
c
performance
vulkan
Vulkan: How to record command buffers in separate thread?
Oct 16, 2022
c++
vulkan
Execute a bat file on keypress in VsCode
Aug 26, 2022
batch-file
visual-studio-code
glsl
vulkan
Vulkan: difference between vkGetInstanceProcAddress and vkGetDeviceProcAddress
Aug 19, 2021
c++
vulkan
Why doesn't Vulkan use the "standard cartesian" coordinate system?
Feb 22, 2022
coordinate-systems
vulkan
Instanced GLSL shaders in Vulkan?
Nov 11, 2022
glsl
vulkan
spir-v
Unable to create image from compressed texture data (S3TC)
Jan 04, 2020
c++
image
image-compression
vulkan
Why does vkGetPhysicalDeviceMemoryProperties return multiple identical memory types?
Mar 09, 2021
c++
c
nvidia
vulkan
Purpose of pNext in Vulkan structures
Mar 11, 2022
vulkan
Is it possible to do offscreen rendering without Surface in Vulkan?
Nov 07, 2022
vulkan
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