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New posts in glsl

GLSL -- texture1D is deprecated, what to use instead?

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GLSL memoryBarrierShared() usefulness?

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PowerVR SGX535 Shader Performance (OpenGL ES 2.0)

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In OpenGL ES 2.0, How to read neighboring texels from a Sampler?

GLSL specular lighting

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Find out if GL_TEXTURE_2D is active in shader

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When should I use STD140 in OpenGL?

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How can I vary the point size in OpenGL glBegin(GL_POINTS)?

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Flip upside down vertex shader (GLES)

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OpenGL Shader Compilation Errors: unexpected $undefined at token "<undefined>"

OpenGL ES (2.0) Shading Language: How to input boolean into vertex shader and pass to fragment shader?

What does (gl_FragCoord.z / gl_FragCoord.w) represent?

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OpenGL : Bone Animation, Why Do I Need Inverse of Bind Pose When Working with GPU?

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WebGL: Loop index cannot be compared with non-constant expression

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What happens when you divide by 0 in a shader?

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glsl sampler2DShadow and shadow2D clarification

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Z-fighting solutions in depth test in OpenGL - how do they work?

How to do bilinear interpolation of normals over a quad?

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Shader limitations

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