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New posts in skeletal-mesh
Why Do I Need to Convert Quaternion to 4x4 Matrix When Uploading to the Shaders?
Oct 19, 2022
opengl
matrix
glsl
skeletal-mesh
OpenGL : Bone Animation, Why Do I Need Inverse of Bind Pose When Working with GPU?
Oct 11, 2021
opengl
glsl
skeletal-mesh