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New posts in glsl
World-space position from logarithmic depth buffer
Apr 23, 2020
opengl
glsl
depth-buffer
deferred-rendering
Drawing to FBO - sprite inverted up and down issue
Oct 17, 2020
c
opengl-es
opengl-es-2.0
glsl
Precise control over texture bits in GLSL
May 06, 2019
opengl
glsl
shader
bit-manipulation
textures
Any better way to synchronize all invocations of compute shader?
May 10, 2022
opengl
synchronization
glsl
GLSL: scalar vs vector performance
Oct 02, 2018
performance
opengl
glsl
vectorization
OpenGL font rendering using Freetype2
Sep 23, 2022
opengl
textures
glsl
freetype
text-rendering
Cost of Branching on uniforms on modern GPUs
Apr 14, 2022
opengl
glsl
Is there a lint tool for OpenGL Shading Language?
Oct 20, 2022
opengl
opengl-es
glsl
shader
lint
Why does this Phong shader work?
Sep 15, 2022
opengl
glsl
shader
OpenGL Shader vs CUDA
Oct 20, 2022
c++
performance
opengl
cuda
glsl
Is gl_FragData[0] always a color buffer?
Mar 30, 2018
opengl-es
glsl
shader
Reconstructing world coordinates from depth buffer and arbitrary view-projection matrix
Jun 23, 2022
opengl
glsl
deferred-rendering
deferred-shading
How does OpenGL interpolate varying variables on the fragment shader even if they are only set three times on the vertex shader?
Nov 15, 2022
opengl
glsl
shader
varying
In glsl, what is the formula used to compute gl_fragCoord from gl_position?
Nov 02, 2022
opengl
glsl
shader
relation
Behavior of uniforms after glUseProgram() and speed
Aug 22, 2022
c++
opengl
graphics
glsl
uniform
GLSL Renderbuffer really required?
Oct 19, 2022
glsl
What is the meaning of s,t,p,q in Vector components?
Oct 29, 2019
glsl
shader
webgl
webgl2
Is ordering between glUniformBlockBinding and glBindBufferBase important?
Apr 06, 2022
opengl
glsl
framebuffer
Passing data through tessellation shaders to the fragment shader
Oct 24, 2022
c++
opengl
glsl
shader
GLSL Tessellated Environment - Gaps Between Patches
May 26, 2021
opengl
glsl
shader
tessellation
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