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New posts in directx
HLSL float array packing in constant buffer?
Oct 24, 2022
directx
hlsl
directx-11
vertex-shader
What's a "wavefront" in the context of real-time rendering?
Oct 17, 2022
shader
directx
simd
Detecting memory leaks on Ref-counted COM objects (Addref without Release)
Oct 12, 2022
com
directx
atl
smart-pointers
direct3d10
How to rotate an object in XYZ axes on DirectX?
Oct 12, 2022
c++
visual-c++
directx
rotation
Can not find a proper shadow mapping depth bias?
Oct 06, 2022
c++
directx
shadow
directx-11
DirectX 11 frontface direction
Oct 05, 2022
c++
directx
directx-11
culling
How to achieve smooth tangent space normals?
Oct 16, 2022
c++
math
3d
directx
hlsl
SlimDX/DirectX9/C# - How to access pixel-data in a Texture
May 31, 2017
directx
directx-9
slimdx
Mixing DirectX and OpenGL
Jul 26, 2022
c++
opengl
directx
Calculating world space coordinates in the pixel shader
Dec 23, 2017
position
directx
hlsl
pixel-shader
Direct2D : Unhandled Exception In WM_RESIZE switch case
Feb 21, 2022
c++
directx
msdn
unhandled-exception
direct2d
How to get camera up vector from roll, pitch, and yaw?
Aug 16, 2022
opengl
graphics
3d
directx
xna
DirectX: Game loop order, draw first and then handle input?
Sep 14, 2022
directx
game-loop
Should I use integer ID or pointers for my opaque objects?
Aug 30, 2022
c++
oop
directx
abstraction
leaky-abstraction
WPF and DirectX 11 via D3DImage
Nov 10, 2021
c++
wpf
directx
directx-11
Multisampling (MSAA) for DirectX11/DirectX10 with D3DImage shared resource
Oct 30, 2016
wpf
directx
sharpdx
msaa
d3dimage
XMMATRIX operator() working with xnamath.h but not with DirectXMath.h
May 02, 2022
visual-c++
directx
directx-11
Node.js drawing on screen [closed]
Nov 21, 2020
javascript
node.js
opengl
graphics
directx
Why Direct3D application performs better in full screen mode?
Oct 07, 2022
performance
directx
fullscreen
direct3d
C# and Arrow Keys
Jan 25, 2020
c#
user-interface
directx
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