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New posts in path-finding

A* pathfinding - Euclidean distance heuristic behaving worse than Diagonal distance

Unity OutOfMemoryException List.Add()

Does admissibility even matter in A* search if the heuristic function overestimates in a consistent manner?

Fast pathfinding and distance matrix in 2d grid

python numpy path-finding

Number of simple mutations to change one string to another?

How to use the A* path finding algorithm on a grid less 2D plane?

heuristics path-finding

AI enemies converge on eachother while pursuing player

Reduce number of nodes in 3D A* pathfinding using (part of a) uniform grid representation

Can I rewrite my expensive pygame functions in C?

A* implemented in C

Pathfinding with Dynamic Obstacles

How do I find the most “Naturally" direct route using A-star (A*)

A* pathfinding guaranteed to find shortest path?

Algorithm(s) for finding moving entities in a maze

algorithm path-finding maze