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New posts in directx

Why is only 1 Depth/Stencil buffer needed, even when the swap chain is tripple buffered DirectX12

Get Direct3D device from Direct2D render target

directx directx-11 direct2d

Is there an alternative to a scenegraph?

Programatically selecting the best graphics card for DirectX rendering

c# windows directx gpu

Do you still use DXSDK_DIR in Windows 8?

c++ directx

What factors determine DXGI_FORMAT?

directx directx-11

DirectX D3D11CreateDeviceAndSwapChain returning E_INVALIDARG

c++ directx directx-11

What is the difference between a constant buffer and a read only structured buffer?

How to play same sound repeatedly with XAudio2?

c# audio directx xaudio2

Under what conditions does a multi-pass approach become strictly necessary?

How to create IDWriteTextFormat from IDWriteFontFace

c++ directx directwrite

Cannot open include file: 'basewin.h': No such file or directory

Implementing a SpinLock in a HLSL DirectCompute shader

Initializing D3D12 debug interfaces failing on laptop with GeForce 960M

Error C2102: '&' requires l-value, VS2019. How to fix?

c++ directx

Hooking into DirectX application

c# .net directx

Cross compiling Direct3D on Linux with mingw

Why use the same IDXGIFactory for Device and Swap Chain

c++ directx direct3d dxgi

Error LNK2019: unresolved external symbol _wWinMain@16 referenced in function ___tmainCRTStartup

How to check if a true hardware video adapter is used